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Weapon/Damage System Compatibility

How we do it

By using standard SL physics damage we made the Stellar combat system as compatible as possible without making it overly laggy or complicated. You don’t need a CS Hud or special weapons, ANY “reasonable” physical weapon will work.

What won’t work

We say reasonable because many “advance” SL weapons are design to be ridiculous. In particular weapons designed to penetrate shields and armor. These weapons achieve this effect by shooting projectiles at ultra fast velocities. So fast in fact that the SL physics engine does not have time to register a collision. No collision, no damage. Any weapons that fires faster than 100 meters per second will have inconsistent results, especially if you take SIM lag into account.

Also the SL damage system works on a velocity/mass calculation. This means that some small arms weapons will have very little effect on a ship as their ammo will have very small mass and/or velocity. This is as it should be. You aren’t gonna shoot down an airplane with a pistol.

To be clear

We are not using any special code that would prevent damage from any physical weapon. If the bullet is moving at a reasonable speed and has enough mass it WILL cause damage.

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