Stellar Systems advanced turret defense systems are designed for SL sci fi role play. The systems enables you to rez turrets controlled by the central terminal and configure the range and tracking limits for each turret to perfectly fit your defense needs. Each system is varied so that you can build a dynamic environment that is balanced for fun and difficulty.
Basic Setup
- Rez the System Stack Terminal
- Click the screen and choose REZ from the menu and a turret will appear next to the terminal
- Move the turret into position
Repeat steps 1-3 until as you need. NOTE: The terminal will not rez two turrets on top of each other, you must move each before rezzing another.
Once you have placed all your turrets click the control terminal again and choose Power ON. The turrets will power up and are ready to defend.
Advanced Operation
Stack Terminals
The control terminals for all Stellar Defense Systems are designed to stack. Simply by rezzing a terminal on top of a base or another terminal they will automatically line up. You can also trigger the auto-stack feature by clicking the power indicator light on the front of the terminal.
Power ON/OFF
You can power on or off all of the rezzed turrets from the control terminal. This is very convenient for creating defense zones than can be opened up to allow passage.
The power light on the front of the control terminal will turn off when you power off all turrets from the terminal or when all rezzed turrets have been destroyed.
Targeting System
- Click the Control Terminal
- Choose Targeting
There are three target modes for the system.
- All will target and fire on any scripted moving object within the targeting range
- X-Group targets ships not in the same group as the turret system
- X-Owner targets any ships not owner by the same owner as the turret system
Clean Up
The GM-B10 system is designed so that cleaning up the battle field is easy. You can use the Control Terminal to clean up all of your missile platforms from the menu, or use the menu to remove individual launchers. Also all launchers will self destruct within 30 seconds if the Control Terminal is removed.
Access Control
This allows you to set access control for the Control Terminal (Turrets are always Owner Only).
- Click the Control Terminal
- Choose Access Control (details can be found in the Access Control User Guide)
Turret Menu
Only the Owner has access to the turret menu. This allows you to customize the turret for your operating environment.
- Activate/Deactivate – This allows you to turn turrets on and off individually. Comes in handy when replacing destroyed turrets.
- Range – Allows you to set the scan range for a particular turret.
- Rot Limit – This feature lets you limit the rotational range of a turret This can be used to prevent the turret from tracking targets and shooting at your own station.
- REF – A very handy tool in helping you define your turret rotation limits.
- SNAP – Just position the turret near the surface where you want it and choose SNAP, the turret will lock on to the surface then you can rotation it into position.
- Remove – Destroys the turret
Damage System
The defense turrets are heavily armored but that can be destroyed. As well, the more damage a turret sustains, the less effective it becomes. Damaged turrets will have increasingly slower targeting and firing rates.
The damage system is the same in all Stellar Systems products. It uses standard SL collision damage so any physical weapons should be work. You can read more here, Weapon/Damage System Compatibility.
Change Log
Update 6-26-13
- Turrets can now be repaired by Gremlin Wrecker ships
- Minor fixes and tweaks
Update 4-5-13
- Stellar compatibility updates
- Added green skin
- New control terminal
Version 1.3
- Updated to work with new ships
Version 1.2
- Minor bug fixes
Version 1.1
- Increased the SNAP distance
- New stack-able terminal design
Version 1.0
- Initial release