Operations Manual Image

Stellar Firearms User Guide

Stellar Systems firearms, like Stellar ships, are designed to be intuitive and simple to use. We have eliminated the need for chat commands, HUD’s, or gestures for weapon operation. Models are extremely low PE and scripting is efficient and low lag in active combat regions.

Basic Operation

  1. Attach the gun and the holster (optional)
  2. Click the gun or Holster to draw/holster
  3. Enter mouse look to aim and fire

Advanced Features

  1. Click gun or holster, hold for 2 seconds to bring up the menu

Auto Draw

With Auto Draw enabled your gun will draw as soon as you enter mouse look. This is perfect for instant combat action or if you happen to be on an old west SIM at noon. NOTE: When autodraw is enabled you cannot manually draw the weapon.

ID Color

Sets a color marker on part of the gun/holster for team identification during combat events.

Skin Option

Lets you choose the skin texture for the weapon.


Mouse-look & Quick Keys

Mouse look quick keys are convenient but take some practice to use. Because the keys are also mapped to your movement you need to be fast when using key combos for the weapon 🙂

A+D Draw/Holster

You can draw/holster the weapon in mouse look by pressing A+D

E+C Mode Switching

While in mouse look you can switch fire modes (if available on your model) by pressing and holding C and then pressing E


Other Features

Reload/Recharge

Various gun models will reload/recharge in one of two ways. Each with it’s benefits and drawbacks.

  1. Reload method – spare cartridges are charged on the weapon mount and swapped out to reload. The benefit of these weapons is that reload is fast and you will never run out of ammo. The drawback is that they typically have lower firing capacities.
  2. Constant charge method – the gun is in a constant state of charging. The benefit of these weapons is that they will fire indefinitely if used conservatively, however the downside is that they are disabled for a period of time if the power cell is completely exhausted. On many models holstering the gun will decrease recharge time.

Variable Accuracy

Stellar firearms are, by design, less accurate while you are moving rather than standing still, and the faster you move, the less accurate they are. This is to increase realism in combat and encourage strategy rather than run & gun. As well if you stand and crouch your accuracy will increase.

Sit Holster

Your weapon will automatically holster when you sit. This was simply the fastest and least resource intensive way to disable weapons when getting in ships. It’s against the cowboy code to kill a man while sitting down anyway.

Attachment Restrictions

The attachment location of all Stellar firearms is enforced by the code. This means that you can only wear the weapons on the body part that is intended. For example: You can only wear a pistol in your hand. These weapons were designed for humanoids. As well you cannot attach more than one weapon at a time. This is to make sure the poses and animations are visually accurate as well as minimize individual AO’s that can contribute to SIM lag in combat.


AO Notes

Second life has defined standards that determine the priority an animation takes when it plays. This allows for certain animations to override those that may already be playing. For example a gun aim pose would take priority over a stand animation. HOWEVER many AO creators feel that their animations are SO important that they all need the highest priority. That being said if you are not seeing the correct pose/animation for your weapon you will need to detach your other AOs.

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