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Realism and Fairness Guidelines

Purpose For This

There are a lot of builders, a lot of weapons and a lot of different ways of doing things in SL. The purpose of these guidelines is to suggest some limits and simple methods to ensure maximum possible compatibility, and maintain a certain level of “realism” and fairness for those using these systems.

These guidelines, however, go beyond avatar combat. The calculations and formulas outlined here, we believe, are the simplest and most efficient methods of dealing with non-avatar damage in SL. It requires only basic LSL functions to record and measure hit points, and does not require any special scripting in ammo. As well, the damage rating system we propose below balances projectile size/mass to damage inflicted so that ammo scale is appropriate to the ship/weapon and  armor/shield values.

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Operations Manual Image

Anti-Personnel Mines

IMPORTANT NOTE This system REQUIRES the RPA HUD for players to take damage from mines.

Stellar Systems deployables are designed for click & drop placement. It could not be easier to set up a defensive position for RP Combat. Turrets take damage from any physics based weapons and repairable using RPA repair tools.

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