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Stellar Flight Manual 1.2

We’ve worked very hard to produce a SL craft that is high performance, easy to use, and efficient, while consuming as little SIM resources as possible so you can have more ships and more people in play without lagging your SIM. While each ship has unique in performance specs they all share the same simple to use control system.

Basic Operation

There are NO chat commands to learn. NO gestures to activate. NO HUDs to attach. Operation is smooth and easy, just sit and fly.

Note: New ships use voice messages isntead of text. You will need to have your sound on to hear these.

Third Person Mode

Power On – Simply sit
Power Off – Stand up

Hold A+D then press W – open/close cockpit canopy.
Hold A+D then press S – triggers landing assist.

W – forward
S – Back
A – Turn left
D – Turn right
E – Up
C – Down
Shift+A – Strafe Left
Shift+D – Strafe Right

First Person Mode

Hold A+D – throttle to zero
Hold A+D then press S – triggers landing assist

W – increase throttle
S– decrease throttle
A – Roll left
D – Roll right
E – Evade up
C – Evade down
Left Mouse Button – Fire weapons (if the ship is armed)
Hold C then Press E (quickly) – cycle weapons (NOTE: this feature only available on select ships)Switching flight modes – flight modes switch automatically when you enter or exit mouselook.

Tip: Use CTRL-8 & CTRL-9 to increase and decrease FoV

 The BUD

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On the back of every ship you will find the BUD (Butts Up Display). The BUD makes it easy to access common features as well as track yours and other players damage during combat.

  1. Shield Indicator – Displays shield status.
  2. Armor Indicator – Displays armor status.
  3. Hangar Remote Transponder – Can be used to remotely open the hangar bays on Quandry Industries space stations
  4. Touchdown Assist (TDA) – Puts the ship in landing mode for smooth controlled touchdowns (see below for details)
  5. Shutdown Engines

Ship Menu

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The Configuration Menu (On the left side of the Cockpit in Shiva)

  • Access – User (Owner only), Group or Public.
  • Visuals– Lets you select a paint job for your ship.
  • Setup – Damage On/Off – When disabled the ship will not take damage. Good for training or preventing griefers from blowing your ship up when parked. NOTE: if damage is disabled your guns will not do damage to other ships either. 
  • Shield – Shows Shield Status
  • Armor – Shows Armor Status
  • Throttle Indicator – Shows Set Velocity
  • Alert Indicator – Triggers when you need to pay attention

Cockpit Displays

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Each ship may have a slightly different display design, but all have the same general features.

  1. Shield – Shows Shield Status
  2. Armor – Shows Armor Status
  3. Throttle – Shows Set Velocity
  4. Alerts – Displays warnings

Cockpit Canopy

On ships that have a canopy:

  • You must open the canopy to sit in the ship.
  • The Owner or Pilot can touch the hatch to open and close
  • Canopy closes automatically on take off if landing gear are down.

Modules

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Modules are a new feature that add additional flexibility and customization options. Modules can be weaponry or systems that can be added and removed from predetermined hard points. To uninstall a module, simply touch it. To install a new module, rez it close to the attachment point and touch it.

Notes:

The first time you rez a module or a ship with modules attached, you will get message(s) asking to grant permissions for the objects to attach and detach from other objects. If you do not accept, the module will not function properly. If you accept permissions then take the object back into inventory, you will not have to grant permissions in the future.

Make sure the ship is off and empty before adding or removing modules.

Other modules or vehicles in the immediate area may interfere with installation.

Role Play Features

Space & Atmo Flight

Quandry Industries and Stellars Systems products establish the standard:

  • 1024 meters and above is space
  • Below 1024 meters is atmosphere

Many features will behave differently in space than they do in atmo…

  • In space your ship will show an electrical discharge when damaged and smoke In atmo
  • Powering off (or power failure from damage) while in atmo will result in you falling to your death
  • Entering atmo from space triggers the re-entry effects
  • Debris from destroyed ships will float in space

Water Landing

Under normal operation your ship will shutdown if you fly under water, because it’s a spacecraft, not a submarine.

Takeoff & Landing

Ships automatically raise the landing gear after takeoff. Ships are also equipped with Touchdown Assist (TDA). The TDA will lower the gear and slow the ship to make it easier to maneuver in tight spaces and help you land softly.

  • You can trigger the TDA by:
    • clicking the TDA button on the BUD or in the menu
    • Pressing A+S+D while in mouse look
  • TDA will not activate if you are more than 8 meters away from a landing surface
  • TDA will disable if you stand up or power down the ship.

Damage System & Repair

Ships all use standard SL damage and combat functions so that it is compatible with most SL ships/weapons that fire physical bullets. See Weapon/Damage System Compatibility for more details.

NOTE that if you fly into the debris from destroyed ships it will cause damage to your ship.

Your damage is indicated on the BUD or on the cockpit HUD display.

  • When first hit you will get a warning that you are taking damage
  • At 50% armor the ship will start to show damage (smoke or electrical discharge)
  • At 20% armor you will get another warning that the ship system is close to failure
  • At 10% armor the ship systems will fail and the ship loses power (this is on purpose)

As you take damage your weapons will begin to fail, as well there is a built in power failure feature for combat role play.

Ships can be repaired with the Automated Nano-machine Task System (ANTS) or you can wait for rescue. You can purchase various models of ANTS devices and tools from the Stellar Systems store

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