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Modules

Modules are a new feature that add additional flexibility and customization options. Modules can be weaponry or systems that can be added and removed from predetermined hard points. To uninstall a module, simply touch it. To install a new module, rez it close to the attachment point and touch it.

Notes:

The first time you rez a module or a ship with modules attached, you will get message(s) asking to grant permissions for the objects to attach and detach from other objects…

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Lamps

The lamps requires power from a nearby power source such as the Plasma Fusion Reactor. Keep this in mind when you plan where to place the lamps. After placing a lamp in range of a power source, touch the lamp to power it and again to turn it off or on.  The power cell on the lamps will appear as in the pictures below from left to right: Unpowered, powered & unlit and powered & lit.

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Automated Defense System

The automated defense system requires power from a nearby power source such as the Plasma Fusion Reactor. Keep this in mind when you plan where to place the terminal. After placing the terminal in range of a power source, touch the power button to activate the terminal. You can select the system (1-4) and touch ‘New System’ to rez a new turret depending on which module corresponds to the system # you selected. You can rez up to 4 turrets per installed module. Modules are numbered from the bottom up. Touch the arm/disarm button to activate or deactivate the rezzed turrets.

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